Game Monopoli Sebagai Media Pembelajaran Mata Kuliah Kewarganegaraan

Authors

  • I Gede Suardika STMIK STIKOM Bali
  • I Gusti Made Murjana STMIK STIKOM Bali

DOI:

https://doi.org/10.33488/1.ma.2017.2.74

Abstract

Motivation to learn Civics among students is still lacking. The game can be used as a medium to improve student learning motivation. Some studies suggest that the monopoly game can be used as a medium of learning. In this research, analysis, design, and implementation of instructional media courses citizenship in the form of a monopoly game. The method used to establish a medium of learning is a method of Multimedia Development Life Cycle. Based on the results of beta testing has been conducted on 30 respondents can be concluded that this game can be used as a medium of learning subjects Citizenship where the approval rate of the game is to help users in learning the material subject Citizenship by 86%, as well as the level of agreement on the explanation of material subject Citizenship in this game easily understood by 70%.

Keywords: Media Education, Citizenship Course, MDLC, Game Monopoly

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Published

2017-12-01

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Article

How to Cite

[1]
“Game Monopoli Sebagai Media Pembelajaran Mata Kuliah Kewarganegaraan”, Media Aplikom, vol. 9, no. 2, pp. 62 – 71, Dec. 2017, doi: 10.33488/1.ma.2017.2.74.